 |
Why Multimedia? Development of multimedia modules and courses
for education present a significant opportunity to
modernize curricula and improve effectiveness of
teaching and learning.
Recent studies show that computer-aided instruction (CAI)
provides a significant opportunity to improve the
quality of teaching profoundly and cost-effectively. It
has been reported that CAI may present a 50 percent
increase in retention, a significant improvement in the
learning rate, an increase in course completion, and a
decrease in the overall cost of education, particularly
when distance learning is involved. Based on these
statistics and as the computer technology, simulation
tools, and graphics software continue to grow, expand,
and improve, the development of technology-based
educational tools-interactive multimedia software-is not
only justifiable but also commendable
Keep in mind that many multimedia products are nothing
more than electronic books or glorified page-turners.
Instead of presenting kids with simple words and
numbers, we've added pictures and sound. They can be
slow and boring. The value of this technology only comes
when we empower the student to take a more proactive
role in the acquisition and analysis of information.
Interactivity, therefore, is the potential of this
medium that distinguishes it from earlier instructional
technology innovations such as slides, film, and video.
Where interaction formerly was limited to
"off" and "on," multimedia may
provide a "hook" to help transform students
from passive recipients of information to active
participants in their own learning process. The dynamic,
media-rich environment provides a potent way to reach
students, laying the pathway for truly investigative
learning.
Reasons
to Use Multimedia in Education
Definitive
research on the positive impacts of multimedia in
education has not yet been assembled. While many would
argue that the jury is still out, here are some
important reasons to use Multimedia in Education:
- It facilitates student-centered learning allowing choice
in the pathways for learning and the rate at which new material is
introduced.
- It can address several learning styles and
modalities -- providing a rich variety of instructional approaches which
can teach in most of the ways that students learn best.
-
It motivates student interaction, experimentation, and
cooperative learning.
- Students often work together on
computer projects as they never did on paper-and-pencil projects.
- It facilitates
"storylines" or thematic learning -- where a
pathway for exploration can easily be woven around a particular
concept dynamics.
- It promotes the
"constructivist" view of learning.
|